Split/Second Velocity
Posted by adminAug 3
Already at the origin of the great Pure in 2008, Disney is back on the market arcade racing game. This time, no question of quad, no question either reuse a concept to make it more fun, the hour is innovation. Split / Second: Velocity is probably not revolutionary, but you will discover a new way to experience racing cars. And nothing that’s huge.
Split / Second Velocity

With Split / Second: Velocity, arcade racing game enters a new era. No, this is not the principle of television commentary by an awful voice that won us over but the end misuse of the principle of power-ups made by developers. Here, no weapon, no turbo, no shield. In reality, the player has not shipped any ammunition in his chest, often from a redesign at the existing model into reality. And yet, the races will be as explosive in a few games in the genre, the sets will suffer from a war without thank you among the eight furious race and body will bend repeatedly in crashes that are reminiscent of those Burnout. How? Simply using scripts acting on the sets on the line and the various shortcuts to find. The originality of the thing is that these scripts are triggered by the players in person! And then we no longer refers to Burnout but rather Stuntman, Split / Second posing as a hybrid of these two great games.
There are hundreds of scripts in Split / Second: Velocity. Elements of the set exploded, invade the road, suddenly a plane lands on the runway used for racing, drag cranes leave their dump on the hood of competitors, a helicopter carrying a bulldozer just crush gear against a bridge that starts at collapse, others leak oil cans, etc.. Soon, the chaos is winning the race, so that the final round has very little to do with the first player to slalom between the rubble and deal with reduced visibility, the lack of outbreaks that have developed As in countless destruction. Suddenly, the dangers multiply until the finish line and the positions are really comfortable when it is crossed. Before that, expect to go through all the states even if it should be noted that AI has nothing to do with AI “Mario Kart”. A series of crashes do not leave any chance to assert yourself when a flight without a hitch him, you will provide at least a podium. Like what, it is possible to link power-up clothing and justice, while being about balance.

However, the AI is famous cheatée at other levels. If the player needs to chain slippage (a brake or release the accelerator is enough to send off your car, this drift more or less easily depending on its attributes) to drive up its power-up gauge the AI passes the corners without slipping but never left the “ammunition”. Strange, especially since only the AI can turn normally safe to eat the track exiting corners. In other words, the player loses cornering all the time he won in a straight line by taking advantage of the phenomenon of aspiration which is deliberately exaggerated. Here, no need to stand within ten feet of a car to gain a little speed, just that it is on your path within 200 meters to recover not only a little suction but especially for to inflate the famous power-up gauge. The third and last method of feeding is to take advantage of lower asset platform (ship’s hold, a piece of road collapsed …) to skip the long and impressive as possible. Drag, draw, jump and you will have every opportunity to interact with the scenery, as many times as you portions of power-ups available, that is to say, three maximum.
In this connection, the player is not forced to use these parts individually. He may choose to balance both, which allows him to trigger a monumental script, hitting a tower, boat, bridge or whatever is most heavily in urban layout. It is rare that a classic script you will not find more than two or three circuit but it acts directly on the line, the opportunity for us to appreciate the careful staging by the developers of the game and all this in real time. For example, a skyscraper could collapse on the runway, closing access to open a new one, offering players a unique portion of the road they had not practiced before the event. Here we discover that the circuits have many different sections, which mitigates the disappointment with the low number of plots by default and most importantly, repetitive environments. Because if they impress with their dynamism, their finesse (despite aliasing) and the multitude of details that drive them, we must admit they do not vary much throughout the season mode. A mode yet rich with more than 70 events vying for episode six races.

Each episode consists of different tests, all successfully validate the concept of power-ups and unrealized helping to make the game extremely dramatic. In addition to the classic races where eight racers compete, we are entitled to test the profiles more or less different. If the elimination races (s’égraine a time and each time it reaches zero, the latter is eliminated) are a classic, those of survival, said detonator or Air Attack are more original. In Survival, the player is alone against a series of semi-trailers letting out barrels of oil. The blue barrels explode but without directly damaging his car, the red them, remove a life meter of the player who receives three. The goal is to successfully pass a truck than knowing that the barrels are increasing and that after a while, all are likely to crash your box. Detonator mode, always alone against the clock, players must survive the automatic release of all the scripts in a circuit. In short, he must survive the Apocalypse avoiding each of these scripts. An excellent knowledge of layout and its hazards is essential not to finish a pulp. Finally, Air Attack mode, a helicopter with rockets balance of the points of impact are identified before they arrive, it is therefore a question of avoiding them as long as possible. Three variants for three other ways to take pleasure in Split / Second. A real success.